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Latest News

Unreal 3.3 (Updated)
    [02/9/08 @ 10:36 AM]

Quick-get System
    [12/26/07 @ 12:36 AM]

Syzop reactivate ...
    [09/16/07 @ 4:38 PM]

Reminder, PR Team and Migration
    [08/26/07 @ 6:25 AM]

Make your mark o ...
    [07/19/07 @ 7:57 AM]



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News/Announcements


Old News Archive

The idea of a 3.3 release of UnrealIRCd has been revived recently.

We're aiming at making 3.3 something impressive, more than just a fix branch at that, and a good change of things.

What we need though is some strong community interaction, this is really going to be an IRC community based effort, we'd like a lot of feedback, ideas, suggestions on things to really make this into something... well as the title seems to have always said, 'next generation' : P

So if you got ideas, suggestions, etc., please make a posting at the Bug Tracker (http://bugs.unrealircd.org) in regards to something you'd like to see in UnrealIRCd down the road.

Please read the following tracker entry first though first before making a post, to see if your idea has already been posted or something similar is there:
http://bugs.unrealircd.org/view.php?id=3049

Might also be useful to do a general search of tracker first too in the event of something there that hasn't been included into the 3.3 todo (hopefully : P) list, as we may not obviously include all suggestions/features into a 3.3 todo list.

So to any and all with interest in IRC improvements in general, give them a toss, le ... (Read More)
Post Reply :: 3 Replies & 14167 Views

So after a few nights of development here, an idea which spawned a couple/few months back actually is complete.

We've now implemented a 'Quick' get system of sorts to grab UnrealIRCd from the site while still utilizing the mirrors here and let us keep track of download statistics as well.

This feature at least in my opinion for the purpose I did it was mainly aimed at those who might utilize scripts to grab and install UnrealIRCd without the use of portage (which in my experience within the #unreal-support channel, portage related installs of UnrealIRCd are more trouble than ease of getting : P) and such.

The simplest way to utilize this at least on *nix related systems is simply by wget get.unrealircd.com. Using that will provide you the latest stable UnrealIRCd source (.tar.gz) package.

The URL however can take some arguements, which basically as an example to get the 3.2.7 source (.tar.gz) package:

http://get.unrealircd.com/3.2.7/source

The Version value is fairly obvious, it would be the UnrealIRCd release. At this time there is no legacy supporting, 3.2.7 is the only version available at the minimum level, however upon the release of 3.2. ... (Read More)
Post Reply :: 0 Replies & 4820 Views

And I'm back! I was forced to go inactive 4 months ago due to a severe wrist issue. Now, after surgery and 3 months of recovery, I'm starting to get back on track again and I've resumed my position as Unreal3* maintainer in the UnrealIRCd team.
Some major changes have happened when I was away, such as the new focus on Unreal4* (based on inspircd). It's a drastic move, with a lot of work to do (many Unreal-features needed to be implemented, other things changed to make it Unreal'ish, lot of testing and debugging to make it a good quality ircd), but once completed and fully stabilized I believe it will be a good next-generation ircd which should give us enough flexibility for the next -many- years. It's also written in C++ and is less spaghetti code than Unreal3, which means more coders involved, which again turns out in faster development and hopefully less bugs.
Unreal3.2*, as Stskeeps has said, will continue to exist for quite a while. It will mostly be a bugfix-only branch (with a couple of new features, sorry.. can't resist...). There will be plenty of overlap between Unreal4 stable release and the discontinuing of Unreal3, there'll be no rush.
Finally, I'd ... (Read More)
Post Reply :: 5 Replies & 5204 Views

In regards to some chatter going on in the UnrealIRCd IRC support channel roughly a week-ish ago, felt it might be a good time to just remind people to make sure when they're grabbing UnrealIRCd downloads to make sure they are grabbing it from a trusted source (Preferably one of the officially listed mirrors through our website here : P), as while chances might be 'Slim' some people would say, there still is the chance you could be downloading UnrealIRCd with something you don't want, at least in reference of the Pre-compiled Win32 builds if you grab it from an unknown source : P

Also something brought up to note in this is the creation of the UnrealIRCd PR Team, a quick quote from the wiki details for the PR group:

Quote:
==>>>>>>>>>>>>>>>>>>>>>==
Our objective is to provide the Unreal community with a team to note and manage their suggestions and criticism in a productive and professional way. Through this team, we hope to maintain a productive relationship with the networks and people who run Unreal.
==<<<<<<<<<<<<<<<<<<<<< ... (Read More)
Post Reply :: 0 Replies & 2957 Views

This is your chance to affect how Unreal will look in the future :) The way to do this, is to register an account on http://bugs.unrealircd.org and enter one of these pages, and leave a comment (by the Add Note form). We will use all of these inputs to determine which direction to take the IRCds - and it's not meant as a flame forum of any kind, we want to hear what you users have to say, not for users to discuss among themselves - if we find merit in a complaint/issue, we move it to a seperate bug report and the discussion will go on there as it has always done with new feature suggestions/bugfixes/etc.

One page is for - things that is missing in Unreal4.0 (SVN) that is in Unreal3 - you can download the SVN through the instructions on http://dev.unrealircd.com/unreal4:development - currently only for *nix, sorry. - We would like your input and observations of what's lacking currently, on http://bugs.unrealircd.org/view.php?id=3441

Second page is for - things that -you- think are stupidily done in Unreal3.2.7, and you would like to see us fix/rework/change around a bit to make it better, in Unreal4. This page is http://bugs.unrealircd.org/view.php?id=3 ... (Read More)
Post Reply :: 0 Replies & 4426 Views

If you have donated money to the UnrealIRCd project (more than 9.99$) and not gotten into the list of donators, please contact me, Stskeeps (irc.unrealircd.com) - best way is to /msg Stskeeps donation problems: <your paypal account> , and we will get it fixed ASAP, as we value our donators very much. :)
Post Reply :: 0 Replies & 2947 Views